Tuesday, 10 March 2015

Uzgrim's Marauders: The Challenge


Image from: https://s-media-cache-ak0.pinimg.com/originals/8d/c6/73/8dc673d03258f4291b519c9cb45e04f9.jpg
Uzgrim's story...

Rotgut shifted his grip on his war mace, its blood stained shaft familiar in his scarred hands. He looked across the filth of the camp to see Uzgrim, the Marauders’ hulking warlord, picking at the remains of a spit roasted sheep surrounded by his favoured warriors. Nazdreg was there, as was the stupendously foolish Naznob, the leader of the newly recruited Snortas. As far as Rotgut was concerned Naznob's Snortas were pig-loving glory hunters.

‘Oi, Boss!’
Uzgrim looked up, his heavy chin thick with mutton grease. And worse. Rotgut opened his mouth wide, baring sharp yellowing teeth, laughing long and hard.
‘It's time that you wasn't da boss no more.’

Uzgrim had known this was coming. If not from Rotgut, then from another ingrate upstart. Having dragged his Marauders over the Middle Mountains they'd run into some dirty beard-wearing Northmen, fresh of the boat smelling of salt water and blood. Orc blood. Too much orc blood. In fact, in their three bloody meetings Uzgrim had been bested every time and now his own boys were beginning to doubt him. But fighting for position was part of the job, a good part. ‘It's a…’ thought Uzgrim, ‘a meritocra… a merit…  Gah… Survival of the watzzit… Meanest.’

Uzgrim took a final bite of the greasy meat, throwing the bones to the snotlings lurking in the trees at  the edges of the camp. Getting to his feet, unarmed and leisurely, he stepped up to Rotgut, disdaining the heavy bladed choppa offered up by Malfang. To take it would be to admit weakness, fear. Malfang, his personal standard bearer and long term ally, would know this,, the gesture more a test of his leadership than an offer of support. Malfang’s loyalty would last no longer than Uzgrim's strength.

A ragged circle of boyz formed, hooting, jeering, spitting and laughing. Rotgut raised his mace in the air, barking out a guttural challenge, jabbing a thick finger into Uzgrim’s chest. The import of the gesture was clear and Uzgrim's response was instant. His forehead connecting with the bridge of Rotgut’s stub nose. The blow had little effect beyond rocking Rotgut’s head back. It was all the opening Uzgrim needed, his tusk-like teeth tearing a ragged hole in his opponent’s thick neck.  
Rotgut slumped to the blood soaked ground, his challenge undone.

Uzgrim looked over at Naznob, the boar rider looking on at the bloody scene unmoved. ‘Feed him to the pigs.’


The truth…

Behind this clunky story lies a germ of gaming truth written on the grassy (tablecloth) plains in what my boys call ‘Daddy’s playroom’. It's a painful truth. In five games of third ed. Warhammer, itself a painful if rewarding learning experience, Uzgrim’s Marauders have won precisely no battles. Admittedly the first, against a skeleton horde, might have just about gone their way but since then things have gone downhill fast. The next three games saw Uzgrim take on a Norse warband. In the first he drove his chariot straight off the table (thanks to a massively buffed Stampede spell. (The lessons learned. We decided to limit modifications to magic saving throws to just one point to avoid auto success).

The next was closer, this time we had the help of a neutral third-party force made up of black orcs and ogres who tied up the Norse for a while.

In the third encounter with the Norsemen Uzgrim  recruited a giant, a move countered by the Norsemen dragging along a huge unit of Fimir. When the giant rocked up drunk things looked bad and they got worse as the unit of two stone throwers was put out of action by Winds of Magic. Uzgrim's lesson - don't put too many eggs in one basket...

In the final battle, Uzgrim found himself facing an Undead gun line. This was an uphill struggle from turn one. The giant’s second drunken appearance didn't help… The lesson from that one? Maybe use advance forces? Perhaps bring in the victory points conditions to give more static lists a reason to leave the deployment zone. And maybe leave the giant at home, drunk side-changing monsters sound hilarious but actually aren't that entertaining if they happen to be on your side, twice! Uzgrim, who thinks Giants look very cool, thinks a better strategy might be to bring two along…


The deal…


While Uzgrim may have survived this time, the boys won't be giving him another chance. If the Marauders don't see victory in their next outing his fight for leadership is going to take place on the tabletop. Dice and heads will roll. Matt, if you're reading, you'll be rolling for the challenger... Could this be the end of Uzgim? Only time will tell!

Uzgrim's Marauders - Boar Boyz

Just a quick post tonight to record the latest unit to join Uzgrim's marauders:


I need (actually need) some more of these boys. Not because the completist in my knows that there are many more to collect but because I didn't think about how they'd rank up when I based the boars. Having put them all roughly level on the bases it turns out that boyz's arms stick out too far so I need about another three boars to base further back on the bases to space them out.

So, if anyone has any boars to sell/trade please do get in touch.


Sunday, 22 February 2015

Enter Irongrim...

I'm not entirely sure how it happened but tonight I pulled the trigger on a new project - Uzgrim's new sparring partners - the most magnificent Irongrim's Conquerors. Here's how they looked in White Dwarf 133:


Oddly the picture doesn't show anything close to is listed as being in the army, I can only assume that they didn't have the models painted, so I'm not entirely sure what the army would have looked like. The good news is that I fully intend to find out how that lot looks (though it could take some time). The other thing I spotted that disappointed me is that unlike Uzgrim's army this lot don't have named characters and units, hopefully I'll find that in another issue of WD when I have time to look.

I've begun with the pikemen which are my absolute favourites of the range. This lot just bagged on ebay for more slightly than I'd hoped to spend...


I guess I need another eight spearmen (dwarfs) now...

Coming soon... the mother of all wants lists!

Sunday, 15 February 2015

Finally, some painting is happening...


After too long away from the paint station things are starting to pick up with Uzgrim's Marauders once again. First up, Ugbad's standard bearer got a lick of paint.

The banner is an attempt to replicate the original paper banner, this time onto a plastic banner that I cannibalised from some plastic goblins. I'm fairly pleased with how it came out though I think I need to be bolder with my colour choices as it looks a little more muted than I'd hoped. Here's the original, it's much brighter than mine.


And here's today's effort, the mounts for my next unit.


Next week's task is going to be painting the riders but before then I have an Oldhammer opponent to insult by bringing these riderless pigs to the tabletop!



Thursday, 12 February 2015

Uzgrim's Marauders: Thank You White Dwarf 123 and 133


Uzgrim's Marauders featured in White Dwarf 123 where they were given a brief background story and showcased in all their glory as a fabulous army deal that came in at £70 including postage. Looking at the contents of a parcel that cost not much less than that (and which contains just few of these models) I rather wish I'd invested at the time (though I'd almost certainly lost them by now).

WD123 some great close-ups of the unit making up the army. As you can see the whole range wasn't used so there are quite a few more duplicate poses than I'll be collecting.


You even got free stuff for you £70...


To top it all off, there was a story attached and some handy paper banner designs.


What I'm wondering is who wrote that text and who painted the models? If anyone can help answer those questions I'd really like to know the answers. Not least because I need some more Orc names for my other heroes and I think it'd be grand to ask the original writer for some suggestions.

The Marauders were back ten issues later in White Dwarf 133, most of the material we've seen before. The army shot is one that most people will know:



They appear again on the back cover has a nice picture of them facing off with Karashalla's Reavers. 



I'm still trying to work out who is going to win this one...

Tuesday, 25 November 2014

Orctoberfest - the aftermath


ORCTOBER FEST 2014 is well and truly behind us, even NORCvember is rapidly coming to a close so it seems like high time that I showed everyone how (not very) far I've got with my Orc army. This is how far:


To add to the thousand words painted by the picture above - that's 20 Orc boys, a chariot, a stone thrower and a goblin shaman on a giant spider with bright yellow hazard stripes on its legs.  I had hoped to get another unit done (the Arrer Boys are next) but this is all I could manage in the last couple of months. Still, it's not a bad start and it's given me plenty of excuse to return to the ebay hunting grounds where I'm hoping to find the missing infantry and the start of the cavalry...

Time for some close ups. First up, the Orc Warriors (MB2 and MM25) who are the Big 'uns in my army. Apologies for the very yellow picture, things get a little better in a moment... 



The banner is a slight conversion, it's a plastic Orc banner pinned to the Marauder banner pole and painted to look as close to the original Nardreg banner as I could manage. Here's the original from White Dwarf 133 (if anyone knows who painted that army I'd love to know):


Next up, my Goblin Shaman. This little dude caused havoc in my game last week, spitting out crazy magic from the top of a tree.


And onto the Chariot. Again, a fairly quick paintjob but I reckon it looks ok (though the grass on the front of the base looks very odd in this picture):



And finally, the stone thrower. I planned to make a base that would accommodate the crew but ended up with this 60mm sentinel base which fits pretty nicely:


Of course I'm nowhere near finished. My next painted unit should be 20 orc archers but I have a feeling that plan might be interrupted as I've just picked up a very cool Goblin shaman that looks like it'll be really nice to paint up. More on that in the next post...




Sunday, 12 October 2014

Orctober 2...

So, it's still Orctober. I've been working on my Marauder Orcs for a week now, sneaking in about an hour of painting each evening in an attempt to get the army finished. For some unknown reason I decided I'd paint them all at once. I've never painted a whole army in a single batch and I'll be honest and say that it is about as much (or little) fun as you'd expect. In seven days I've added a few models to the army (3 goblin fanatics) painted the bases of over 100 models, painted and inked the metals on 60 orcs, and begun slapping some green on the orcs (just 16 to go....)

Here's how things look at this point.

First BATCH ONE, the orc contingent (they're getting the painting love right now):



And BATCH TWO, Gobbos:


The next week should see me get the rest of the orcs painted green, inked (green ink is the last of the 'messy stages' before I start having to be careful where I put the paint), and I hope I'll get at least one more colour in them (either red which is going to be the detail colour, or brown on the wood and the various pouches which to me really are one of the defining features of Oldhammer lead models - clearly Orcs in the 80s like to carry their cash with them...

I'll end by revealing 'DA PLAN' as it currently stands. I'm going to aim to finish the entire army (70 orcs, 40 goblins, two rock lobbers, a giant, a wyvern, and other bits and bobs) by Christmas. To keep my motivation up (and to stop me painting my outlaw gang for Dead Man's Hand) I'm mulling over the idea of putting together an Oldhammer invasion of Warhammer World sometime in January. I reckon a bunch of us playing Third Edition with some classic lead would make for a great day out. Any takers?