White Dwarf 92
was the first issue of Games Workshop’s long-running gaming magazine that I read. Published
in August 1987 this means two things. First, I’d managed to miss the first ten
years of the magazine (issue one was published in June/July 1977) and second
I’d hit the sweet spot of GW’s creativity with a host of fantastic (pun noticed
if not intended) games on the immediate horizon including the all-new Warhammer 40,000 - Rogue Trader andthe seminal third edition of Warhammer
Fantasy Battle along with a supporting cast that would include Warhammer Armies, Slaves to Darkness, Adeptus Titanicus, Blood Bowl
2ed, Dark Future, and Space Hulk…
Oh, in terms of
this blog, of which this is the first post, this means a third thing.
The DeLorian. Image from Comicbook.com
My current gaming interests are largely
retrospective and the time-circuits of my DeLorian are set to 1987-1990. Rather
appropriately, back in 1987 Graeme Davis, answering readers’ letters in WD92,
found himself responding to complaints that the magazine was in decline: ‘It’s
a funny thing,’ he wrote, ‘but the best issues are always a year or eighteen
months ago, and the current ones pale by comparison.’ Plus ça change...
This should all
make some sense of the blog title, WD-92. It’s not particularly subtle. Though
I was rather pleased to discover that WD-40 (my second favorite lube after
GT-85) describes itself as a ‘Multi-Use Product’ because that’s how I remember
White Dwarf and how I hope this blog will develop. For future readers, this
means, by way of a prophetic contents page, that my future ramblings will
likely focus on Blood Bowl, Warhammer Third Edition, Dark Future, and Epic
Armageddon. The eagle-eyed amongst you will have noted the anachronism that is
‘Epic Armageddon’ in the list. Not Space Marine or Adeptus Titanicus (though I
played both and may again). Heresy perhaps, but for me EA is the better game.
As, again for me, is the current version of Blood Bowl. Not everything gets
worse, even to the mind of a self-professed lead-luddite. For this I crave your
pardon. You can always skip those bits, or tell me why I’m wrong.
this post about nothing, what makes the WD-92 banner symbolic of what Oldhammer
means to me, is something you can’t actually see. What you can’t see is that it
was created by someone I’ve never met in the expectation of nothing in return.
Thanks Mortis Logan. Oldhammer, it seems, is about community and generosity as
much as it is about any particular ruleset or collection of miniatures. But
enough of that jibber-jabber, the next post promises to be all about a
particular ruleset and collection of miniatures: Blood Bowl…